10/16/2014

Super Smash Bros 3DS review



I was planning to write game reviews here quite some time ago but kinda stopped blogging overall. Now it’s finally time for me to write a review.

Super Smash Bros. Brawl, a game that didn’t get boring after playing for so many years now. Wonderful music, nice graphics, great gameplay and endless durability due to the amount of content and wonderful local multiplayer. Can the first game in the series on a handheld device live up to the high expectations I had after Brawl? Well, not really.

But don’t get me wrong, it’s still a really, really good game. It just has some minor issues. 

The first thing worth mentioning is that Smash Bros. 3DS is really using 3DS’ capabilities to its max. It actually needs to disable extra functions like Miiverse and Internet Browser to even work and even restart once you close the game (most likely to release that allocated memory). That might seem like a bad thing, but it pays off as the game looks fantastic and plays at constant 60 fps which makes the game very smooth and feel faster. The character models and textures look really good for a 3DS game.

In terms of audio presentation the game is great as well. The soundtrack is not as good as Brawl’s but includes many wonderful tracks including new remixes and original themes. Some songs are less good, but I just ignore them for the most part. The voices are for the most part good but some characters sound weird. Lucario for example. Sound effects are good, most of which are changed from Brawl which is both good and bad depending on the sound. 

But let’s get to the most important part of any game, the gameplay and Smash 3DS has great gameplay just like previous games in the series. For those of you who preferred Melee, I have some good news. The game is faster than Brawl and random tripping is completely gone. The returning characters have been balanced and now most character seem to be equally useful. The new characters are great as well and they are quite many. I’m not gonna complain about clones because they were present since Melee and not to mention, I use Dark Pit the most. The roster is really good in this game. There’s just so many characters to choose from and you can also bring basically anyone (kind of) in the game by creating new Mii Fighters. And speaking of Mii Fighters, one new feature is customization. In local battles as well as in Smash Run you can customize characters by changing their special moves and equipping stat boosts. That can lead to some fun variations. Additionally, Mii Fighters’ Outfit and Headgear can be changed. Specials (except for the Miis), equipment and outfits (for Miis) need to be unlocked. Speaking of things to unlock… Getting all characters and stages is really easy, so the focus of unlocking will be on trophies and unlockables mentioned before. Just like in Brawl, there’s quite a lot of challenges/achievements to get. This time they done it in the same style as Kid Icarus: Uprising with three separate panels, two of which are unlocked after getting a certain amount of previous challenges.

There’s plenty of different modes to play. There’s of course a standard Smash mode which is local single/multiplayer matches where you can customize the settings for every match and play freely. The classic mode has got a new look. There’s only 6 stages now and you get 2 lives per stage. At the beginning, you use coins to change intensity from 0.1 to 9.0 (2.0 is standard). This is yet another things inspired by Kid Icarus: Uprising. In between stages you’re sent to a map screen where you choose your path. The colors depict the difficulty of the next stage. Choosing blue leads you to an easier stage while choosing red leads you to a harder stage. The harder the stage the more rewards you get. Playing on an intensity higher than 5.0 leads a twist that literally made me go: “HOLY F***** S***”, so here’s your encouragement to play on higher difficulties ;).

All-Stars mode has been slightly changed as well. It is available from the start, however not with the full roster until you unlock everyone (which of course leads to a lower score at the end). The change I love in All-Stars Mode is that the stages are divided into years the character were introduced in. Overall, it’s just as good as the previous All-Star but a little better.

Stadium is back with three main modes: Multi-Man Smash, Target Blast and Home-Run Contest. Multi-Man Smash is the same as before, however you’ll fight Miis this time. There’s also a new mode called Rival Smash in which you need to K.O. more Miis than your opponent. Home-Run Contest is the same good classic mode where you abuse the poor Sandbag for a few seconds and then launch it with a baseball bat to see it fly for hundreds of meters. Lastly, the brand new and sadly the worst mode of them all… Target Blast. In this mode you launch a bomb towards an Angry Birds-like “building” where the bomb destroys blocks and target which gives you point. The problem is… it feels just random every time and sometimes the damn bomb doesn’t even want to be launched. Inside the Vault there’s a little mode called Trophy Rush in which you are placed on a flat stage and need to destroy blocks in order to get points. Once in a while it will rain blocks that give coins and trophies.
Last but not least is Smash Run. A brand-new mode which is partially inspired by Kirby’s Air Ride multiplayer and Subspace Emissary. In this mode four fighters are each sent to a giant maze-like level in which you for 5 minutes have to gather stat boosts by defeating enemies from various games, opening treasure chests and complete challenges. You can equip Smash Run powers to make your life in the maze easier. After those 5 minutes you and the other three players are in for a final battle. This can be a regular 1 minute Smash or one of many different final battles including enemy smash and race. Many reviewers seem to hate this mode but I like it a lot.

Moving on from local modes to online and this is where the game shows its’ biggest weakness. The different modes are cool. For Fun is an unranked mode where you can battle others with items on regular stages. For Glory is a ranked mode where you battle others without items on Omega-form stages (aka Final Destination-forms). The problem is… the same as in Brawl… When the other players have bad connection, the game goes from 60 fps to a lagfest. It can destroy the experience quite a lot, especially in For Glory mode where you really want to do your best.

Lastly there’s a small mode for StreetPass in which you need to K.O. other people’s tokens with your 
own token on a top-down stage. Nothing really special.

Verdict:
Super Smash Bros. 3DS is a great game and definitely worth picking up even for the sole reason of having the game on the go. The graphics are pretty, the audio good as always and the gameplay amazing, even better in 60 fps. The game offers quite a lot of varied modes, most of which are very well done. The character roster is big but none of the characters feel bad. If you can ignore the crappy netcode in the online mode, the game is close to perfect in many ways. It doesn’t give the same feeling of endless durability as Brawl does (for me) but it is still addicting.

Pros:
+ Really good graphics
+ Constant 60 fps
+ Well balanced
+ Great Gameplay
Cons
-        -   Target Smash Mode
-        -  Online lag
-        - Some kind of bigger story mode would be nice

Score:
Graphics: 10/10
Audio: 9/10
Gameplay: 9/10
Online: 6/10
Durability: 9.5/10
FINAL SCORE: 9 Smash Balls out of 10

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